Wishing everyone an awesome 2017!
Sunday, 1 January 2017
Saturday, 19 November 2016
Update: 2.0.9 (2.0.9a) Released!
This update includes new versions of 3 mods as follows:
As of this release all known bugs have been fixed! Yay!
- Backpacks updated to 3.1.3 (was 3.0.11):
- Multiple items can now be added to collect/resupply lists at once.
- Multiple minor code improvements and bug fixes.
- Spice Of Life updated to 1.3.6 (was 1.3.1):
- Multiple minor code improvements and fix for rare crash.
- Apple Core updated to 1.3.2 (was 1.3.0):
- Multiple minor code improvements.
As always for full details you can check the Changelog on the Technic Platform.
As of this release all known bugs have been fixed! Yay!
Note: Due to changes in the way Curse CDN's work JourneyMap must now be downloaded separately and cannot be auto-installed, version 2.0.9a removes code that is no longer needed as a result of this change.
Enjoy!
Friday, 18 November 2016
DiggyMinecraft Returning Soon!
It's been almost two years since we closed the Tekkit Classic server and moved to our own custom modpack, DiggyVerse... but DiggyMinecraft is about to return in a new form!
Times have changed and thousands of modpacks are available now with an seemingly endless choice. It was a fantastic experience developing the modpack, I learnt a ton of Java, drastically improved my Gimp/Photoshop skills and ultimately got to create a truly unique modpack that is far beyond what I originally aimed for. I for one will definitely continue playing it in singleplayer, I'd also love to see screenshots of builds etc you guys create with it, so please do send them to me at the usual email address!
The DiggyVerse modpack will stay around as long as the Technic platform supports MC 1.7.10, hopefully many years to come, and I will continue to support it and provide bug fixes if required.
On to DiggyMinecraft..
Over the last few weeks I've been thinking about the future of the server. With so much competition it's difficult to build a decent sized community of regular players, so I've decided to go back to basics.
The server will be kept relatively simple, running the latest vanilla release and using only open source plugins that are updated regularly, so we can move to new versions as soon as possible. It will also be as low maintenance as possible so that myself, Diggin etc can actually spend more time playing like we used to.
We've got some great ideas for the server and are already testing plugins and putting together the ranks, permissions etc. More information will be posted soon!
Tuesday, 15 November 2016
Website Changes & DiggyMinecraft
As you may have noticed the website (and Technic page) is undergoing some major changes. I've removed all the old server related information and started reworking it as a base for the modpack and any future stuff I release.
I'm also making some changes to Discord, including adding a separate DiggyMinecraft channel. I'll be popping in more often as we get closer to launching the new server etc.
I've also removed the code that redirected the old DiggyMinecraft website here and started making changes to that as well. The old DiggyMinecraft site will become the base for the new vanilla server that I'm currently putting together, which we're hoping to launch very soon. You'll find a convenient link to switch between the two websites on the right hand side (the image flipping between the two logos).
Monday, 14 November 2016
Single Player Worlds
Just a quick note for those of you worried about loading existing single player worlds after the last update:
Don't worry about the message regarding missing mods/blocks/items when you load existing single player worlds, it's perfectly fine to go ahead and load them as normal.
If you did have any of the blocks from those mods placed, which seems unlikely as they were useless in single player, they will be removed from the world/s without any issues. We tested this several times, and in a few different ways, without a single issue.
Enjoy!
Don't worry about the message regarding missing mods/blocks/items when you load existing single player worlds, it's perfectly fine to go ahead and load them as normal.
If you did have any of the blocks from those mods placed, which seems unlikely as they were useless in single player, they will be removed from the world/s without any issues. We tested this several times, and in a few different ways, without a single issue.
Enjoy!
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